Paper
3 May 2017 A technology path to tactical agent-based modeling
Author Affiliations +
Abstract
Wargaming is a process of thinking through and visualizing events that could occur during a possible course of action. Over the past 200 years, wargaming has matured into a set of formalized processes. One area of growing interest is the application of agent-based modeling. Agent-based modeling and its additional supporting technologies has potential to introduce a third-generation wargaming capability to the Army, creating a positive overmatch decision-making capability. In its simplest form, agent-based modeling is a computational technique that helps the modeler understand and simulate how the "whole of a system" responds to change over time. It provides a decentralized method of looking at situations where individual agents are instantiated within an environment, interact with each other, and empowered to make their own decisions. However, this technology is not without its own risks and limitations. This paper explores a technology roadmap, identifying research topics that could realize agent-based modeling within a tactical wargaming context.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alex James and Timothy P. Hanratty "A technology path to tactical agent-based modeling", Proc. SPIE 10207, Next-Generation Analyst V, 1020707 (3 May 2017); https://doi.org/10.1117/12.2266018
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KEYWORDS
Data modeling

Cognitive modeling

Process modeling

Data communications

Systems modeling

Analytical research

Software development

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