Paper
14 June 2023 Design and implementation for virtual forest scene synthesis-editing system
Jingjing Wang, Yi Li, Haotao Liu, Fengping Hao
Author Affiliations +
Proceedings Volume 12708, 3rd International Conference on Internet of Things and Smart City (IoTSC 2023); 127081S (2023) https://doi.org/10.1117/12.2683894
Event: 3rd International Conference on Internet of Things and Smart City (IoTSC 2023), 2023, Chongqing, China
Abstract
Making use of the OpenGL graphics standards and technology of Virtual Reality, facing the demand of the forest management users, this paper described the principle and method for forest scene synthesis technology and put forward the design mentality of a virtual forest scene system. The virtual forest scene synthesis-editing system was developed with open source skeleton animation engine Cal3D, parametric tree modeling, quadtree technology, which was an integration of two and three dimension forest landscape simulation. The system provided many functions such as forest asset statistics, query and analysis, three dimention scene immersion roaming, entity model editing, garden planning and design and so on. At last, this synthesis-editing system was applied to construct complex sika deer habitat forest landscape, combined with multi-elements (digital terrain, animal behavior, tree, dwarf grass, etc.) modeling and rendering.
© (2023) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jingjing Wang, Yi Li, Haotao Liu, and Fengping Hao "Design and implementation for virtual forest scene synthesis-editing system", Proc. SPIE 12708, 3rd International Conference on Internet of Things and Smart City (IoTSC 2023), 127081S (14 June 2023); https://doi.org/10.1117/12.2683894
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KEYWORDS
Data modeling

3D modeling

Design and modelling

Virtual reality

Animal model studies

Modeling

Visualization

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