Paper
17 January 1997 Performance optimization of a network game
Tzi-cker Chiueh, Longban Lin
Author Affiliations +
Abstract
Network-based multi-user interaction systems such as network games typically include a database shared among the players that are physically distributed and interact with one another over the network. Currently network game developers have to implement the shared database and the inter-player communications from scratch. This paper presents the result of a performance study on the effects of network bandwidth optimization techniques provided by a previously proposed distributed system, Artery, which is specifically designed to support network game applications by providing high-level application program interfaces and by exploiting application semantics for traffic reduction. This work studied a popular public-domain network game called Netrek, and showed through experiments that the techniques proposed in Artery combined can indeed cut down the network bandwidth requirements of Netrek sessions by a factor between 5 to 90, depending on the number of players in the game.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Tzi-cker Chiueh and Longban Lin "Performance optimization of a network game", Proc. SPIE 2915, Video Techniques and Software for Full-Service Networks, (17 January 1997); https://doi.org/10.1117/12.263387
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KEYWORDS
Arteries

Databases

Virtual reality

Computer simulations

Distributed computing

Network architectures

Telecommunications

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