Paper
10 January 2014 Anisotropic progressive photon mapping
XiaoDan Liu, ChangWen Zheng
Author Affiliations +
Proceedings Volume 9069, Fifth International Conference on Graphic and Image Processing (ICGIP 2013); 90690C (2014) https://doi.org/10.1117/12.2050058
Event: Fifth International Conference on Graphic and Image Processing, 2013, Hong Kong, China
Abstract
Progressive photon mapping solves the memory limitation problem of traditional photon mapping. It gives the correct radiance with a large passes, but it converges slowly. We propose an anisotropic progressive photon mapping method to generate high quality images with a few passes. During the rendering process, different from standard progressive photon mapping, we store the photons on the surfaces. At the end of each pass, an anisotropic method is employed to compute the radiance of each eye ray based on the stored photons. Before move to a new pass, the photons in the scene are cleared. The experiments show that our method generates better results than the standard progressive photon mapping in both numerical and visual qualities.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
XiaoDan Liu and ChangWen Zheng "Anisotropic progressive photon mapping", Proc. SPIE 9069, Fifth International Conference on Graphic and Image Processing (ICGIP 2013), 90690C (10 January 2014); https://doi.org/10.1117/12.2050058
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Cited by 1 scholarly publication.
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KEYWORDS
Eye

Ray tracing

Photon transport

Monte Carlo methods

Optical computing

Cameras

Glasses

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