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A fast 3D acoustic rendering method
Proc. SPIE 5444, 252 (2004); http://dx.doi.org/10.1117/12.561165
23-25 October 2003
Tianjin, China
Fourth International Conference on Virtual Reality and Its Applications in Industry
Jizhou Sun, Zhigeng Pan
Virtual audio environment is an essential part in making virtual environments more real. To solve the problems in the traditional methods of contributing virtual audio environment, for an instant, the heavy cost of time and the monotony in presenting audio sources, a fast audio ray tracing method is put forward in this thesis. Then research work is done in the three stages of the whole process, which are modeling and presentation of audio signals, imitation of audio transportation and feeling of sound. That will function as a basal theory in contributing audio environment. The major point of this part is about three courses below. They are band-pass arrangement of audio signals, different processes of sound in different bands, combination of sound serials and the synchronization of sounds as walking in 3D environment.
© 2004 COPYRIGHT SPIE--The International Society for Optical Engineering. Downloading of the abstract is permitted for personal use only.
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Online Apr 19, 2004
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Jian Gao and Bin Gong, "A fast 3D acoustic rendering method",
Proc. SPIE 5444, 252 (2004); http://dx.doi.org/10.1117/12.561165
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