This paper covers the history of autostereoscopic cinema, from the beginnings of autostereoscopy in the 1800s, the
development of motion capability and it's subsequent evolution to present techniques. Public viewings of
autostereoscopic movies have occurred on a semi-ongoing basis since the early 1940s. In Moscow and other cities,
theaters were constructed called stereokinos, for showing autostereoscopic films, with specially positioned seating for
proper viewing. The Cyclostéréoscope was an autostereoscopic cinema system invented by François Savoye in France. It
was based around a drum made of metal bars that revolve around a screen. For several years in the 1940s and 1950s, it
was open to the public in Paris. Any film made in a dual film format could be shown. Besides dedicated theaters in
Russia and France, exhibits of content have occurred outside devoted theaters. The paper focuses on the history of
autostereoscopic technology developed for entertainment, public viewing of content, the individuals involved and the
content itself.
KEYWORDS: Signal processing, Control systems, Image processing, 3D image processing, Video, Visualization, Modulation, Analog electronics, Acoustics, CRTs
This paper describes a novel volumetric image synthesis system and artistic technique, which generate moving
volumetric images in real-time, integrated with music. The system, called the Hologlyphic Funkalizer, is performance
based, wherein the images and sound are controlled by a live performer, for the purposes of entertaining a live audience
and creating a performance art form unique to volumetric and autostereoscopic images. While currently configured for a
specific parallax barrier display, the Hologlyphic Funkalizer's architecture is completely adaptable to various volumetric
and autostereoscopic display technologies. Sound is distributed through a multi-channel audio system; currently a
quadraphonic speaker setup is implemented. The system controls volumetric image synthesis, production of music and
spatial sound via acoustic analysis and human gestural control, using a dedicated control panel, motion sensors, and
multiple musical keyboards. Music can be produced by external acoustic instruments, pre-recorded sounds or custom
audio synthesis integrated with the volumetric image synthesis. Aspects of the sound can control the evolution of images
and visa versa. Sounds can be associated and interact with images, for example voice synthesis can be combined with an
animated volumetric mouth, where nuances of generated speech modulate the mouth's expressiveness. Different images
can be sent to up to 4 separate displays. The system applies many novel volumetric special effects, and extends several
film and video special effects into the volumetric realm. Extensive and various content has been developed and shown to
live audiences by a live performer. Real world applications will be explored, with feedback on the human factors.
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