Paper
8 June 1988 Algorithms And Display Techniques For Four-Dimensional Cartesian Graphics
Robert P Burton
Author Affiliations +
Proceedings Volume 0902, Three-Dimensional Imaging and Remote Sensing Imaging; (1988) https://doi.org/10.1117/12.944769
Event: 1988 Los Angeles Symposium: O-E/LASE '88, 1988, Los Angeles, CA, United States
Abstract
Several algorithms have been developed for Cartesian hyperspace graphics. These include 1) a hidden-line algorithm, 2) a hidden volume algorithm, 3) a shadow algorithm, 4) a shading algorithm, and 5) a raytracing algorithm. Algorithms are being developed for hextree representation. Related efforts include a study of perception cues for n dimensions. Objects in Cartesian hyperspace have been displayed using bimodal, dynamic stereo projection and holography.
© (1988) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Robert P Burton "Algorithms And Display Techniques For Four-Dimensional Cartesian Graphics", Proc. SPIE 0902, Three-Dimensional Imaging and Remote Sensing Imaging, (8 June 1988); https://doi.org/10.1117/12.944769
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Solids

Algorithm development

Light sources

3D modeling

Ray tracing

Eye

Visualization

RELATED CONTENT

Effect of fixation positions on perception of lightness
Proceedings of SPIE (March 17 2015)
Anisotropic progressive photon mapping
Proceedings of SPIE (January 10 2014)
Isophotes on a smooth surface related to scene geometry
Proceedings of SPIE (June 23 1993)

Back to Top