Wearable AR devices are currently following a well-trodden route to market, starting with industrial and military applications before expanding into enterprise. However, consumer adoption of AR has stumbled upon significant hurdles: inadequate hardware and lack of compelling everyday applications, beyond smartphone-style functionalities. Computer-Generated Holography (CGH) has the potential to address both, enabling 3D display architectures with compact optics, and unlocking gaming - a huge consumer use case for AR. In this talk, we discuss key challenges and opportunities for gaming applications in AR wearables, and VividQ’s recent technological innovations in CGH, including 3D waveguides, that enable them.
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