Paper
25 May 2023 Self-play learning samples generator for checker
Huibin You, Lei Ge, Shunshun Ma, Wentao Yu
Author Affiliations +
Proceedings Volume 12636, Third International Conference on Machine Learning and Computer Application (ICMLCA 2022); 126360B (2023) https://doi.org/10.1117/12.2675123
Event: Third International Conference on Machine Learning and Computer Application (ICMLCA 2022), 2022, Shenyang, China
Abstract
Computer chess games are one of the most significant research subjects in the field of artificial intelligence. Self-play learning depends only on the chess gaming process and the outcome. Neither knowledge nor experts are involved in the learning process. Although self-play learning based on the minimax algorithm, alpha-beta pruning algorithm and Monte Carlo search algorithm has achieved remarkable achievements, there is a lack of research on the quality of the learning samples. We consider that the shortage of convenient software tools is a primary reason why researchers have not sufficiently studied learning samples. Therefore, this paper designs and implements a Self-play Learning Sample Generator for Checkers system (SLSG system).
© (2023) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Huibin You, Lei Ge, Shunshun Ma, and Wentao Yu "Self-play learning samples generator for checker", Proc. SPIE 12636, Third International Conference on Machine Learning and Computer Application (ICMLCA 2022), 126360B (25 May 2023); https://doi.org/10.1117/12.2675123
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KEYWORDS
Machine learning

Artificial intelligence

Education and training

Engineering

Neural networks

Sampling rates

Biological samples

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