Presentation + Paper
30 September 2024 On evaluating quality of experience in mixed immersive communication scenarios
Author Affiliations +
Abstract
This paper introduces a methodology for evaluating quality of experience in mixed immersive communication systems. It focuses on assessing the impact of advanced 3D capture techniques, immersive eye-sensing light field displays, and efficient compression mechanisms in mixed setups where terminals offer different imaging modalities. The paper methodically investigates the influence of the above technologies on user experience in various communication scenarios. By employing a quantitative assessment, the primary objective is to develop methods for comprehensive evaluation of how such immersive technologies affect perceived visual quality, presence, engagement, and overall satisfaction and preference compared to traditional video communication techniques. The experimental design incorporates a series of tests where participants interact through state-of-the-art immersive communication setups, followed by detailed feedback sessions to gauge their experiences. Through this approach, the study seeks to uncover the nuances of user satisfaction in immersive environments and identify the key factors that enhance the overall quality of peer-to-peer communication.
Conference Presentation
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Evgeniy Upenik, Davi Lazzarotto, Robin Mange, Javier Bello, Kepa Iturrioz, Anjo Martínez, and Touradj Ebrahimi "On evaluating quality of experience in mixed immersive communication scenarios", Proc. SPIE 13137, Applications of Digital Image Processing XLVII, 131370R (30 September 2024); https://doi.org/10.1117/12.3031211
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KEYWORDS
Telecommunications

Virtual reality

3D video streaming

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