Paper
9 October 2024 Virtual reality technology in cultural and creative products immersive experience design
Ming Zhao, Yuxin Cao
Author Affiliations +
Proceedings Volume 13288, Fourth International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2024); 132881D (2024) https://doi.org/10.1117/12.3045008
Event: Fourth International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2024), 2024, Chengdu, China
Abstract
Augmented Reality (AR) has become an increasingly used technology to support and enhance the development of cultural tourism products. In this type of cultural tourism product, experience design is critical to the effectiveness of the narrative. The case study presented in this paper examines the path of combining mobile AR technology with experience design to integrate tourism cultural and creative stamp products, and takes Doumen Old Street culture as an example to illustrate the specific design ideas for combining AR technology with cultural and creative products. Through three-dimensional modeling to build virtual cultural buildings, apply image processing technology for cultural and creative products seal design, combined with Unity engine and Vuforia engine technology to create a supporting APP. enhance the interest and willingness of visitors to buy AR cultural and creative seal products.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Ming Zhao and Yuxin Cao "Virtual reality technology in cultural and creative products immersive experience design", Proc. SPIE 13288, Fourth International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2024), 132881D (9 October 2024); https://doi.org/10.1117/12.3045008
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KEYWORDS
Augmented reality

3D modeling

Design

Buildings

Virtual reality

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