Paper
8 September 1995 Generation of non-Gaussian sea surfaces for IR scene simulations
Michael Wegener, Claude R. Dietrich, Garry N. Newsam
Author Affiliations +
Abstract
Methods currently used for the generation of wind roughened sea surfaces suffer shortcomings in that they either generate sea surface heights that are symmetric about the mean surface height, or that they generate wave slope fields that do not necessarily have the correct slope distribution or correlation. A computationally efficient solution to this problem was developed for the one-dimensional case, i.e. the up and down movements of a single point on a sea surface in time. The following paper describes a generalization of this approach in two dimensions, which allows generation of a two-dimensional slope field with both the correct distribution of instantaneous surface slopes and the correct correlation of these slopes. The problem of integrating the resulting correlated non-Gaussian slope field into a height field remains unsolved at this point in time, as the height fields obtained by a straight forward integration show some artefacts and are hence not entirely satisfactory. Nevertheless, the method is an improvement on some of the algorithms currently in use where a correlated slope field is generated by convolving a field of independent slope values, drawn from a Cox-Munk distribution, with a spatial filter derived from the Pierson-Moskowitz power spectral density (PSD) of surface heights.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Michael Wegener, Claude R. Dietrich, and Garry N. Newsam "Generation of non-Gaussian sea surfaces for IR scene simulations", Proc. SPIE 2552, Infrared Technology XXI, (8 September 1995); https://doi.org/10.1117/12.218215
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KEYWORDS
Correlation function

Phase modulation

Natural surfaces

Scene simulation

Fourier transforms

Phase shifting

Algorithm development

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