Paper
9 April 1997 Implementation of controllable avatars for virtual reality applications
Yuki Itoh, Norihiro Minegishi, Hitoshi Ohgashi, Tetsuaki Isonishi, Takao Hirata
Author Affiliations +
Proceedings Volume 3017, Visual Data Exploration and Analysis IV; (1997) https://doi.org/10.1117/12.270310
Event: Electronic Imaging '97, 1997, San Jose, CA, United States
Abstract
In this paper, we describe an implementation method that enables users to real time control their avatars that is real and complex shaped in a 3D virtual world. We realized an avatar using quasi 3D models and moving picture, enabling movement and actions to be performed in real time according to user operations. This avatar has the following characteristics. 1) The avatar is highly precise. 2) Avatar actions can be controlled in real time. 3) The avatar has smooth actions. We also describe an evaluation of our implementation method. A prototype system consisting of avatars capable of performing walking action using a quasi 3D model comprised of five polygons and a virtual 3D shared space containing these avatars was created, and the effectiveness of this system was confirmed.
© (1997) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yuki Itoh, Norihiro Minegishi, Hitoshi Ohgashi, Tetsuaki Isonishi, and Takao Hirata "Implementation of controllable avatars for virtual reality applications", Proc. SPIE 3017, Visual Data Exploration and Analysis IV, (9 April 1997); https://doi.org/10.1117/12.270310
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
3D modeling

Solid modeling

Prototyping

Virtual reality

Data modeling

3D displays

Space operations

Back to Top