Paper
30 April 1998 Development of a chaotic environment engine for dynamic virtual world heritage environments
Scot Thrane Refsland, Takeo Ojika, Robert Stone
Author Affiliations +
Proceedings Volume 3295, Stereoscopic Displays and Virtual Reality Systems V; (1998) https://doi.org/10.1117/12.307176
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
This paper presents the development of a Chaotic Environment Engine for the multiplexed management of Dynamic Virtual World Heritage Environments. The Chaotic Environment Engine enables immersive, networked environments to be complex, allowing real-time processing of relationships between (1) many-to-many users, (2) users, artificial life and data storage, (3) virtual environmental hydrology, (4) many-to many-environments, and (5) the aggregate relationship between users, artificial life and environments. The Chaotic Environment Engine is similar to a multiplexing system, yet extended to process communication protocols between humans, artificial life, machines and environments. This research is currently a work in progress and is the first stage of a larger, international project to develop an interactive, Virtual World Heritage Network using advanced virtual reality and multimedia technologies.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Scot Thrane Refsland, Takeo Ojika, and Robert Stone "Development of a chaotic environment engine for dynamic virtual world heritage environments", Proc. SPIE 3295, Stereoscopic Displays and Virtual Reality Systems V, (30 April 1998); https://doi.org/10.1117/12.307176
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KEYWORDS
Virtual reality

Visualization

Optical spheres

Organisms

Human-machine interfaces

Multiplexing

Network architectures

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