Paper
22 June 2001 Sampling artifacts in perspective and stereo displays
Author Affiliations +
Proceedings Volume 4297, Stereoscopic Displays and Virtual Reality Systems VIII; (2001) https://doi.org/10.1117/12.430856
Event: Photonics West 2001 - Electronic Imaging, 2001, San Jose, CA, United States
Abstract
The addition of stereo cues to perspective displays is generally expected to improve the perception of depth. However, the display's pixel array samples both perspective and stereo depth cues, introducing inaccuracies and inconsistencies into the representation of an object's depth. The position, size and disparity of an object will be inaccurately presented and size and disparity will be inconsistently presented across depth. These inconsistencies can cause the left and right edges of an object to appear at different stereo depths. This paper describes how these inconsistencies result in conflicts between stereo and perspective depth information. A relative depth judgement task was used to explore these conflicts. Subjects viewed two objects and reported which appeared closer. Three conflicts resulting from inconsistencies caused by sampling were examined: (1) Perspective size and location versus stereo disparity. (2) Perspective size versus perspective location and stereo disparity. (3) Left and right edge disparity versus perspective size and location. In the first two cases, subjects achieved near-perfect accuracy when perspective and disparity cues were complementary. When size and disparity were inconsistent and thus in conflict, stereo dominated perspective. Inconsistency between the disparities of the horizontal edges of an object confused the subjects, even when complementary perspective and stereo information was provided. Since stereo was the dominant cue and was ambiguous across the object, this led to significantly reduced accuracy. Edge inconsistencies also led to more complaints about visual fatigue and discomfort.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jonathan D. Pfautz "Sampling artifacts in perspective and stereo displays", Proc. SPIE 4297, Stereoscopic Displays and Virtual Reality Systems VIII, (22 June 2001); https://doi.org/10.1117/12.430856
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CITATIONS
Cited by 8 scholarly publications.
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KEYWORDS
Visualization

Stereoscopic displays

Virtual reality

Computer graphics

3D vision

Spatial resolution

Camera shutters

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