Paper
28 February 2012 A stereoscopic movie player with real-time content adaptation to the display geometry
Sylvain Duchêne, Martin Lambers, Frédéric Devernay
Author Affiliations +
Proceedings Volume 8288, Stereoscopic Displays and Applications XXIII; 82882Q (2012) https://doi.org/10.1117/12.908741
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
3D shape perception in a stereoscopic movie depends on several depth cues, including stereopsis. For a given content, the depth perceived from stereopsis highly depends on the camera setup as well as on the display size and distance. This can lead to disturbing depth distortions such as the cardboard effect or the puppet theater effect. As more and more stereoscopic 3D content is produced in 3D (feature movies, documentaries, sports broadcasts), a key point is to get the same 3D experience on any display. For this purpose, perceived depth distortions can be resolved by performing view synthesis. We propose a real time implementation of a stereoscopic player based on the open-source software Bino, which is able to adapt a stereoscopic movie to any display, based on user-provided camera and display parameters.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sylvain Duchêne, Martin Lambers, and Frédéric Devernay "A stereoscopic movie player with real-time content adaptation to the display geometry", Proc. SPIE 8288, Stereoscopic Displays and Applications XXIII, 82882Q (28 February 2012); https://doi.org/10.1117/12.908741
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Cited by 1 scholarly publication.
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KEYWORDS
Video

Video acceleration

Cameras

3D displays

Eye

Image processing

OpenGL

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