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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908601 (2014) https://doi.org/10.1117/12.2074316
This PDF file contains the front matter associated with SPIE Proceedings Volume 9086, including the Title Page, Copyright information, Table of Contents, Introduction, and Conference Committee listing.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908602 (2014) https://doi.org/10.1117/12.2055184
High fidelity night-vision training has become important for many of the simulation systems being procured today. The end-users of these simulation-training systems prefer using their actual night-vision goggle (NVG) headsets. This requires that the visual display system stimulate the NVGs in a realistic way. Historically NVG stimulation was done with cathode-ray tube (CRT) projectors. However, this technology became obsolete and in recent years training simulators do NVG stimulation with laser, LCoS and DLP projectors. The LCoS and DLP projection technologies have emerged as the preferred approach for the stimulation of NVGs.
Both LCoS and DLP technologies have advantages and disadvantages for stimulating NVGs. LCoS projectors can have more than 5-10 times the contrast capability of DLP projectors. The larger the difference between the projected black level and the brightest object in a scene, the better the NVG stimulation effects can be. This is an advantage of LCoS technology, especially when the proper NVG wavelengths are used. Single-chip DLP projectors, even though they have much reduced contrast compared to LCoS projectors, can use LED illuminators in a sequential red-green-blue fashion to create a projected image. It is straightforward to add an extra infrared (NVG wavelength) LED into this sequential chain of LED illumination. The content of this NVG channel can be independent of the visible scene, which allows effects to be added that can compensate for the lack of contrast inherent in a DLP device.
This paper will expand on the differences between LCoS and DLP projectors for stimulating NVGs and summarize the benefits of both in night-vision simulation training systems.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908604 (2014) https://doi.org/10.1117/12.2053882
Advances in the capabilities of the display-related technologies with potential uses in simulation training devices
continue to occur at a rapid pace. Simultaneously, ongoing reductions in defense spending stimulate the services to push
a higher proportion of training into ground-based simulators to reduce their operational costs. These two trends result in
increased customer expectations and desires for more capable training devices, while the money available for these
devices is decreasing. Thus, there exists an increasing need to improve the efficiency of the acquisition process and to
increase the probability that users get the training devices they need at the lowest practical cost. In support of this need
the IDEAS program was initiated in 2010 with the goal of improving display system requirements associated with unmet
user needs and expectations and disrupted acquisitions. This paper describes a process of identifying, rating, and
selecting the design parameters that should receive research attention. Analyses of existing requirements documents
reveal that between 40 and 50 specific design parameters (i.e., resolution, contrast, luminance, field of view, frame rate,
etc.) are typically called out for the acquisition of a simulation training display system. Obviously no research effort can
address the effects of this many parameters. Thus, we developed a defensible strategy for focusing limited R&D
resources on a fraction of these parameters. This strategy encompasses six criteria to identify the parameters most
worthy of research attention. Examples based on display design parameters recommended by stakeholders are provided.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908605 (2014) https://doi.org/10.1117/12.2054051
A study was conducted with sixteen observers evaluating four different three-dimensional (3D) displays for usability,
quality, and physical comfort. One volumetric display and three different stereoscopic displays were tested. The
observers completed several different types of questionnaires before, during and after each test session. All observers
were tested for distance acuity, color vision, and stereoscopic acuity. One observer in particular appeared to have either
degraded or absent binocular vision on the stereo acuity test. During the subjective portions of the data collection, this
observer showed no obvious signs of depth perception problems and finished the study with no issues reported. Upon
further post-hoc stereovision testing of this observer, we discovered that he essentially failed all tests requiring depth
judgments of fine disparity and had at best only gross levels of stereoscopic vision (failed all administered stereoacuity
threshold tests, testing up to about 800 arc sec of disparity). When questioned about this, the stereo-deficiency was
unknown to the observer, who reported having seen several stereoscopic 3D movies (and enjoyed the 3D experiences).
Interestingly, we had collected subjective reports about the quality of three-dimensional imagery across multiple
stereoscopic displays from a person with deficient stereo-vision. We discuss the participant’s unique pattern of results
and compare and contrast these results with the other stereo-normal participants. The implications for subjective
measurements on stereoscopic three-dimensional displays and for subjective display measurement in general are
considered.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908606 (2014) https://doi.org/10.1117/12.2053700
Currently, there is increasing interest in the development of high performance 3D display technologies to support a
variety of applications including medical imaging, scientific visualization, gaming, education, entertainment, air traffic
control and remote operations in 3D environments. In this paper we will review the attributes of the various 3D display
technologies including stereoscopic and holographic 3D, human factors issues of stereoscopic 3D, the challenges in
realizing Holographic 3D displays and the recent progress in these technologies.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908608 (2014) https://doi.org/10.1117/12.2050965
The ARINC 818 Avionics Digital Video Bus is the standard for cockpit video that has gained wide acceptance in both the commercial and military cockpits. The Boeing 787, A350XWB, A400M, KC-46A, and many other aircraft use it. The ARINC 818 specification, which was initially release in 2006, has recently undergone a major update to address new avionics architectures and capabilities. Over the seven years since its release, projects have gone beyond the specification due to the complexity of new architectures and desired capabilities, such as video switching, bi-directional communication, data-only paths, and camera and sensor control provisions. The ARINC 818 specification was revised in 2013, and ARINC 818-2 was approved in November 2013. The revisions to the ARINC 818-2 specification enable switching, stereo and 3-D provisions, color sequential implementations, regions of interest, bi-directional communication, higher link rates, data-only transmission, and synchronization signals. This paper discusses each of the new capabilities and the impact on avionics and display architectures, especially when integrating large area displays, stereoscopic displays, multiple displays, and systems that include a large number of sensors.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 908609 (2014) https://doi.org/10.1117/12.2049412
This paper proposes to be a comprehensive review of earlier papers by government, industry and
university authors regarding performance of the human eye-brain system relative to resolution. An
understanding as to the background and conditions of these studies shall be given. A summary of
findings with regard visual resolution performance shall be reported, with consequent implications
as to maximizing display system design.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860B (2014) https://doi.org/10.1117/12.2057387
The integration of overlay displays into rifle scopes can transform precision Direct View Optical (DVO) sights into
intelligent interactive fire-control systems. Overlay displays can provide ballistic solutions within the sight for
dramatically improved targeting, can fuse sensor video to extend targeting into nighttime or dirty battlefield conditions,
and can overlay complex situational awareness information over the real-world scene. High brightness overlay
solutions for dismounted soldier applications have previously been hindered by excessive power consumption, weight
and bulk making them unsuitable for man-portable, battery powered applications. This paper describes the
advancements and capabilities of a high brightness, ultra-low power text and graphics overlay display module developed
specifically for integration into DVO weapon sight applications. Central to the overlay display module was the
development of a new general purpose low power graphics controller and dual-path display driver electronics. The
graphics controller interface is a simple 2-wire RS-232 serial interface compatible with existing weapon systems such as
the IBEAM ballistic computer and the RULR and STORM laser rangefinders (LRF). The module features include
multiple graphics layers, user configurable fonts and icons, and parameterized vector rendering, making it suitable for
general purpose DVO overlay applications. The module is configured for graphics-only operation for daytime use and
overlays graphics with video for nighttime applications. The miniature footprint and ultra-low power consumption of the
module enables a new generation of intelligent DVO systems and has been implemented for resolutions from VGA to
SXGA, in monochrome and color, and in graphics applications with and without sensor video.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860C (2014) https://doi.org/10.1117/12.2057522
In the past several years Kopin has demonstrated the ability to provide ultra-high brightness, low power display solutions
in VGA, SVGA, SXGA and 2k x 2k display formats. This paper will review various approaches for integrating high
brightness overlay displays with existing direct view rifle sights and augmenting their precision aiming and targeting
capability. Examples of overlay display systems solutions will be presented and discussed. This paper will review
significant capability enhancements that are possible when augmenting the real-world as seen through a rifle sight with
other soldier system equipment including laser range finders, ballistic computers and sensor systems.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860E (2014) https://doi.org/10.1117/12.2049885
Currently, in the automotive industry the interaction between drivers and Augmented Reality (AR) systems is a subject of analysis, especially the identification of advantages and risks that this kind of interaction represents. Consequently, this paper attempts to put in evidence the potential applications of Head-Up (Display (HUD) and Head-Down Display (HDD) systems in automotive vehicles, showing applications and trends under study. In general, automotive advances related to AR devices suggest the partial integration of the HUD and HDD in automobiles; however, the right way to do it is still a moot point.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860F (2014) https://doi.org/10.1117/12.2053392
Since their inception during the Second World War in the simple gyro reflector gun sights of combat aircraft
such as the Supermarine Spitfire, HUDs have been developed to achieve ever greater capability and
performance, initially in military applications but in the final quarter of the last century for civil applications.
With increased performance and capability came increased complexity and an attendant steady increase in cost
such that HUDs in civil applications are only to be found in some large passenger and high end business jets.
The physical volume of current solutions also has a significant impact on where they may be fitted and this
paper discusses techniques and approaches to reduce the volume and costs associated with HUD implementation
thereby making the operational and safety benefits of HUD available to a broader range of applications in lower
cost airframes.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860H (2014) https://doi.org/10.1117/12.2051506
The paper will review optical and environmental performance thresholds required for OLED technology to be used
on various military platforms. Life study results will be summarized to highlight trends while identifying remaining
performance gaps to make this technology viable for future military avionics platforms.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860N (2014) https://doi.org/10.1117/12.2048700
Research, development, test, and evaluation of flight deck interface technologies is being conducted by NASA to proactively identify, develop, and mature tools, methods, and technologies for improving overall aircraft safety of new and legacy vehicles operating in Next Generation Air Transportation System (NextGen). Under the Vehicle Systems Safety Technologies (VSST) project in the Aviation Safety Program, one specific area of research is the use of small Head-Worn Displays (HWDs) as an equivalent display to a Head-Up Display (HUD). Title
14 of the US Code of Federal Regulations (CFR) 91.175 describes a possible operational credit which can be
obtained with airplane equipage of a HUD or an "equivalent" display combined with Enhanced Vision (EV). If successful, a HWD may provide the same safety and operational benefits as current BUD-equipped aircraft but for significantly more aircraft in which HUD installation is neither practical nor possible. A simulation experiment was conducted to evaluate if the HWD, coupled with a head-tracker, can provide an equivalent display to a HUD. Comparative testing was performed in the Research Flight Deck (RFD) Cockpit Motion Facility (CMF) full mission, motion-based simulator at NASA Langley. Twelve airline crews conducted approach and landing, taxi, and departure operations during low visibility operations (1000' Runway Visual Range (RVR), 300' RVR) at Memphis International Airport (Federal Aviation Administration (FAA) identifier: KMEM). The results showed that there were no statistical differences in the crews performance in terms of touchdown and takeoff. Further, there were no statistical differences between the HUD and HWD in pilots' responses to questionnaires.
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Lijing Wang, Fuzhen Wen, Caixin Ma, Shengchu Zhao, Xiaodong Liu
Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860P (2014) https://doi.org/10.1117/12.2050334
The purpose of this paper is to find the Target Locator Lines (TLLs) which perform best by contrasting and comparing experiment based on three kinds of TTLs of fighter HMD. 10 university students, male, with an average age of 21-23, corrected visual acuity 1.5, participated in the experiment. In the experiment, head movement data was obtained by TrackIR. The geometric relationship between the coordinates of the real world and coordinates of the visual display was obtained by calculating the distance from viewpoint to midpoint of both eyes and the head movement data. Virtual helmet system simulation experiment environment was created by drawing TLLs of fighter HMD in the flight simulator visual scene. In the experiment, eye tracker was used to record the time and saccade trajectory. The results were evaluated by the duration of the time and saccade trajectory. The results showed that the symbol“locator line with digital vector length indication” cost most time and had the longest length of the saccade trajectory. It is the most ineffective and most unacceptable way. “Locator line with extending head vector length symbol” cost less time and had less length of the saccade trajectory. It is effective and acceptable;“Locator line with reflected vector length symbol” cost the least time and had the least length of the saccade trajectory. It is the most effective and most acceptable way. “Locator line with reflected vector length symbol” performs best. The results will provide reference value for the research of TTLs in future.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860R (2014) https://doi.org/10.1117/12.2053789
We present the design of an immersion-type 3D headset suitable for virtual reality applications based upon digital micromirror
devices (DMD). Current methods for presenting information for virtual reality are focused on either polarizationbased
modulators such as liquid crystal on silicon (LCoS) devices, or miniature LCD or LED displays often using lenses
to place the image at infinity. LCoS modulators are an area of active research and development, and reduce the amount
of viewing light by 50% due to the use of polarization. Viewable LCD or LED screens may suffer low resolution, cause
eye fatigue, and exhibit a “screen door” or pixelation effect due to the low pixel fill factor. Our approach leverages a
mature technology based on silicon micro mirrors delivering 720p resolution displays in a small form-factor with high
fill factor. Supporting chip sets allow rapid integration of these devices into wearable displays with high-definition
resolution and low power consumption, and many of the design methods developed for DMD projector applications can
be adapted to display use. Potential applications include night driving with natural depth perception, piloting of UAVs,
fusion of multiple sensors for pilots, training, vision diagnostics and consumer gaming. Our design concept is described
in which light from the DMD is imaged to infinity and the user’s own eye lens forms a real image on the user’s retina
resulting in a virtual retinal display.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860S (2014) https://doi.org/10.1117/12.2050519
In automotive industry, the dashboard has been ergonomically developed in order to keep the driver focused on the horizon while driving, but the possibility to access external electronic devices constraints the driver to turn away his face, generating dangerous situations in spite of the short periods of time. Therefore, this work explores the integration of Head-Up Displays and Head-Down Displays in automobiles, proposing configurations that give to drivers the facility to driving focused. In this way, some of the main ergonomic comments about those configurations are proposed; and also, some technical comments regarding the implemented arrangements are given.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860T (2014) https://doi.org/10.1117/12.2049602
A typical Head Mounted Display (HMD) has either one or two small displays with relevant optics embedded in a helmet,
eye-glasses (also known as data glasses) or visor. See-through HMDs provide the ability of superimposed the generated
image on a real-world view. When using a see-through HMD at a very bright day, the display image risks vanishing due
to the sun illumination. However, at a very cloudy day, one needs all the light to pass through the display to the user eye.
The need to control the amount of sunlight passes through the HMD in a passive way was the trigger for our effort in
developing Dynamic Sunlight Filter (DSF™). DSF™ is a passive solution which is dedicated to regulate sunlight
overpower events.
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Robert Atac, Scott Spink, Tom Calloway, Eric Foxlin
Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860U (2014) https://doi.org/10.1117/12.2050363
High fidelity night-vision training has become important for many of the simulation systems being procured today. The end-users of these simulation-training systems prefer using their actual night-vision goggle (NVG) headsets. This requires that the visual display system stimulate the NVGs in a realistic way. Historically NVG stimulation was done with cathode-ray tube (CRT) projectors. However, this technology became obsolete and in recent years training simulators do NVG stimulation with laser, LCoS and DLP projectors. The LCoS and DLP projection technologies have emerged as the preferred approach for the stimulation of NVGs.
Both LCoS and DLP technologies have advantages and disadvantages for stimulating NVGs. LCoS projectors can have more than 5-10 times the contrast capability of DLP projectors. The larger the difference between the projected black level and the brightest object in a scene, the better the NVG stimulation effects can be. This is an advantage of LCoS technology, especially when the proper NVG wavelengths are used. Single-chip DLP projectors, even though they have much reduced contrast compared to LCoS projectors, can use LED illuminators in a sequential red-green-blue fashion to create a projected image. It is straightforward to add an extra infrared (NVG wavelength) LED into this sequential chain of LED illumination. The content of this NVG channel can be independent of the visible scene, which allows effects to be added that can compensate for the lack of contrast inherent in a DLP device.
This paper will expand on the differences between LCoS and DLP projectors for stimulating NVGs and summarize the benefits of both in night-vision simulation training systems.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860V (2014) https://doi.org/10.1117/12.2053044
Eyepieces used in full color head-mounted displays require a high degree achromatization to exhibit the level of performance required by observers. Many times, this leads to the use of dense glass materials and multi-element systems. The advent of new gradient index material systems as part of the DARPA-sponsored Manufacturable Gradient Index Optics (M-GRIN) may yield new design degrees of freedom for eyepiece and HMD designers. New plastic material systems may be used to simplify eyepiece design and shorten the eyepiece overall length, pulling the entire HMD system closer to the observer’s head and improving systems center of gravity. This paper will examine the possibility of using large aperture GRIN optics to achromatize an eyepiece and reduce its overall mass. Assumptions about the material system (index of refraction (n) and delta n) and a candidate full color microdisplay will be clearly stated and may not reflect any commercially available system.
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Proceedings Volume Display Technologies and Applications for Defense, Security, and Avionics VIII; and Head- and Helmet-Mounted Displays XIX, 90860W (2014) https://doi.org/10.1117/12.2060000
This paper presents a system to determine the photogrammetric parameters of a camera. The lens distortion, focal length and camera six degree of freedom (DOF) position are calculated. The system caters for cameras of different sensitivity spectra and fields of view without any mechanical modifications. The distortion characterization, a variant of Brown's classic plumb line method, allows many radial and tangential distortion coefficients and finds the optimal principal point. Typical values are 5 radial and 3 tangential coefficients. These parameters are determined stably and demonstrably produce superior results to low order models despite popular and prevalent misconceptions to the contrary. The system produces coefficients to model both the distorted to undistorted pixel coordinate transformation (e.g. for target designation) and the inverse transformation (e.g. for
image stitching and fusion) allowing deterministic rates far exceeding real time. The focal length is determined to minimise the error in absolute photogrammetric positional measurement for both multi camera systems or monocular (e.g. helmet tracker) systems. The system determines the 6 DOF position of the camera in a chosen coordinate system. It can also determine the 6 DOF offset of the camera relative to its mechanical mount. This allows faulty cameras to be replaced without requiring a recalibration of the entire system (such as an aircraft cockpit). Results from two simple applications of the calibration results are presented: stitching and fusion of the images from a dual-band visual/ LWIR camera array, and a simple laboratory optical helmet tracker.
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