Paper
23 September 2014 Source coding for transmission of reconstructed dynamic geometry: a rate-distortion-complexity analysis of different approaches
Rufael N. Mekuria, Pablo Cesar, Dick C. A. Bulterman
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Abstract
Live 3D reconstruction of a human as a 3D mesh with commodity electronics is becoming a reality. Immersive applications (i.e. cloud gaming, tele-presence) benefit from effective transmission of such content over a bandwidth limited link. In this paper we outline different approaches for compressing live reconstructed mesh geometry based on distributing mesh reconstruction functions between sender and receiver. We evaluate rate-performance-complexity of different configurations. First, we investigate 3D mesh compression methods (i.e. dynamic/static) from MPEG-4. Second, we evaluate the option of using octree based point cloud compression and receiver side surface reconstruction.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Rufael N. Mekuria, Pablo Cesar, and Dick C. A. Bulterman "Source coding for transmission of reconstructed dynamic geometry: a rate-distortion-complexity analysis of different approaches", Proc. SPIE 9217, Applications of Digital Image Processing XXXVII, 92170S (23 September 2014); https://doi.org/10.1117/12.2063657
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
3D modeling

Clouds

3D image processing

Receivers

3D image reconstruction

Video

3D acquisition

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