This chapter reviews the general VR headset architecture migration as it operated over the past 6 years (sensors and compute), the display architecture migration and also the burgeoning optical system architecture migration.
These three technology migrations form the backbone of an exciting VR hardware roadmap, allowing for more compact and lighter headsets, with larger FOV and higher resolutions, to provide eventually a more comfortable use case and allow new application sectors to emerge, other than the existing gaming sector. Such hardware optimizations could boast the enterprise and consumer productivity market penetration for VR headsets, which is today mostly sustained by the consumer gaming market, as opposed to the AR market, which is today principally sustained by the enterprise market.
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