With the development of Qinghai digital economy, Tibetan carpet industry ushered in a new digital development opportunities for Tibetan carpet digital interaction for the three-dimensional simulation needs gradually increased. The existing realistic simulation of wool fabrics mostly uses image processing, stacked slice network, NURBS generation and other methods. Traditional wool fabric image simulation methods usually have poor simulation speed and reusability due to the complexity of texture simulation. In this paper, a method of three-dimensional realistic simulation rendering of Tibetan carpet based on the physical properties, physical engine shader and illumination characteristics is proposed, which reduces the high computational resource consumption caused by high-resolution mapping. Through the surface scattering relationship experiment of light, the visual performance such as density and graininess between wool fabrics is improved, and the simulation realism is increased, which provides a fast and templated method reference for the realistic simulation of wool fabrics such as Tibetan carpets.
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