Commercial-Off-The-Shelf (COTS) personal computer (PC) hardware is increasingly capable of computing high dynamic range (HDR) scenes for military sensor testing at high frame rates. New electro-optical and infrared (EO/IR) scene projectors feature electrical interfaces that can accept the DVI output of these PC systems. However, military Hardware-in-the-loop (HWIL) facilities such as those at the US Army Aviation and Missile Research Development and Engineering Center (AMRDEC) utilize a sizeable inventory of existing projection systems that were designed to use the Silicon Graphics Incorporated (SGI) digital video port (DVP, also known as DVP2 or DD02) interface. To mate the new DVI-based scene generation systems to these legacy projection systems, CG2 Inc., a Quantum3D Company (CG2), has developed a DVI-to-DVP converter called Delta DVP. This device takes progressive scan DVI input, converts it to digital parallel data, and combines and routes color components to derive a 16-bit wide luminance channel replicated on a DVP output interface. The HWIL Functional Area of AMRDEC has developed a suite of modular software to perform deterministic real-time, wave band-specific rendering of sensor scenes, leveraging the features of commodity graphics hardware and open source software. Together, these technologies enable sensor simulation and test facilities to integrate scene generation and projection components with diverse pedigrees.
This paper describes the current research and development of advanced scene generation technology for integration into the Advanced Multispectral Simulation Test and Acceptance Resource (AMSTAR) Hardware-in-the-Loop (HWIL) facilities at the US Army AMRDEC and US Army Redstone Technical Test Center at Redstone Arsenal, AL. A real-time multi-mode (infra-red (IR) and semi-active laser (SAL)) scene generator for a tactical sensor system has been developed leveraging COTS hardware and open source software (OSS). A modular, plug-in architecture has been developed that supports rapid reconfiguration to permit the use of a variety of state data input sources, geometric model formats, and signature and material databases. The platform-independent software yields a cost-effective upgrade path to integrate best-of-breed personal computer (PC) graphics processing unit (GPU) technology.
This paper describes the current research and development of advanced scene generation technology for integration into the I2RSS - Hardware-in-the-Loop (HWIL) facilities at the US Army AMRDEC at Redstone Arsenal, AL. A real-time dynamic infra-red (IR) scene generator has been developed in support of a high altitude scenario leveraging COTS hardware and open source software. The Multi-Spectral Mode Scene Generator (MMSG) is an extensible software architecture that is powerful yet flexible. The I2RSS scene generator has implemented dynamic signature by integrating the signature prediction codes along with Open Source Software, COTS hardware along with custom built interfaces. A modular, plug-in framework has been developed that supports rapid reconfiguration to permit the use of a variety of state data input sources, geometric model formats, and signature and material databases. The platform independent software yields a cost-effective upgrade path to integrate best-of-breed graphics and system architectures.
This paper describes the current research in integrating Personal Computer technology into the U.S. Army Aviation and Missile Command (AMCOM) Hardware-in-the-Loop (HWIL) facilities. Using both COTS hardware along with custom built interfaces; the system under development will be used to replace high-end graphics workstations that provide infrared image generation. Infrared scene generation is an integral component in the HWIL testing of missile seeker units. This functionality must be more accessible, portable, and affordable as HWIL testing becomes more integral and more widely distributed in the development life cycle of missile systems. The graphics system under development is designed to be a more feasible plug-in replacement for existing infrared scene generation systems. Real-time performance and support of existing interfaces to simulation computers, projectors, and missile components are the primary considerations in designing this system.
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