Honeywell International has developed and flight-tested a Corrosion and Corrosivity Monitoring System (C2MS). The C2MS detects galvanic corrosion in the main gearbox feet fasteners of helicopters. In addition, it monitors the environmental conditions inside the main floorboard compartment to determine the need for structural maintenance. The C2MS sensor on a main gearbox feet fastener sends a small electrical signal through the fastener and housing to measure the conductivity of the assembly. The measured conductivity value is used to determine if galvanic corrosion is present in the fastener assembly. The floorboard compartment sensors use a surrogate metal coupon to measure the corrosivity of the environment. The information from this sensor is used to recommend an extension to the calendar-based maintenance schedule. Fleet-wide information can be gathered by the system. The C2MS uses two Data Collection Units (DCUs) to store the corrosion data: one for the main gearbox feet fasteners and one for the main floorboard compartment. The DCU design addresses the issues of long battery life for the C2MS (greater than 2 years) and compactness. The data from the DCUs is collected by a personal digital assistant and downloaded to a personal computer where the corrosion algorithms reside. The personal computer display provides the location(s) of galvanic corrosion in the main gearbox feet fasteners as well as the recommended date for floorboard compartment maintenance. This paper discusses the methodology used to develop the C2MS software and hardware, presents the principles of the galvanic corrosion detection algorithm, and gives the laboratory and flight test results that document system performance in detecting galvanic corrosion (detection and false alarm rate). The paper also discusses the benefits of environmental sensors for providing a maintenance scheduling date.
KEYWORDS: Image processing, Cockpit displays, 3D image processing, 3D modeling, Databases, Computer simulations, RGB color model, 3D displays, Data modeling, Visualization
A key challenge to tomorrow's real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.
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