People that watch today's 3D visual programs, such as 3D cinema, 3D TV and 3D games, experience wide
and dynamically varying ranges of 3D visual immersion and 3D quality of experience (QoE). It is necessary to
be able to deploy reliable methodologies that measure each viewers subjective experience. We propose a new
methodology that we call Multimodal Interactive Continuous Scoring of Quality (MICSQ). MICSQ is composed
of a device interaction process between the 3D display and a separate device (PC, tablet, etc.) used as an
assessment tool, and a human interaction process between the subject(s) and the device. The scoring process is
multimodal, using aural and tactile cues to help engage and focus the subject(s) on their tasks. Moreover, the
wireless device interaction process makes it possible for multiple subjects to assess 3D QoE simultaneously in a
large space such as a movie theater, and at di®erent visual angles and distances.
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