Image-based rendering techniques require capturing an object or scene from many viewpoints. Often, depth maps are used in addition to the original images for rendering new iews for novel viewpoints not coinciding with one of the original camera positions. Due to the high amount of data, efficient compression is necessary. When the data is stored or transmitted, it is not only desirable to compress the image data but also the depth information. In this paper, the case of sequences recorded with a single, hand-held camera is investigated. These sequences are used for unstructured lumigraph rendering. In addition, the case of multi-view video sequences is analyzed. For both cases, depth maps are compressed using H.264/AVC, and the achievable data rates are studied. For the case of unstructured lumigraph rendering, the effect of depth map compression on the quality of rendered images is analyzed in a second step.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.