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Three-dimensional reconstruction based on three-dimensional phase mapping using single-pixel imaging
are registered and integrated to construct geometric model of object. System is calibrated and poses of
texture-camera are determined so that the relationship between texture and geometric model is established. After that, a global optimization is applied to assign compatible texture to adjacent surface and followed with
a level procedure to remove artifacts due to vary lighting, approximate geometric model and so on. Lastly,
we demonstrate the effect of our method on constructing a real model of world.
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