Body image/body schema (BIBS) is within the larger realm of embodied cognition. Its interdisciplinary literature can
inspire Virtual Reality (VR) researchers and designers to develop novel ideas and provide them with approaches to
human perception and experience. In this paper, we introduced six fundamental ideas in designing interactions in VR,
derived from BIBS literature that demonstrates how the mind is embodied. We discuss our own research, ranging from
two mature works to a prototype, to support explorations VR interaction design from a BIBS approach. Based on our
experiences, we argue that incorporating ideas of embodiment into design practices requires a shift in the perspective or
understanding of the human body, perception and experiences, all of which affect interaction design in unique ways. The
dynamic, interactive and distributed understanding of cognition guides our approach to interaction design, where the
interrelatedness and plasticity of BIBS play a crucial role.
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