Paper
10 April 2018 A novel scene management technology for complex virtual battlefield environment
Changchong Sheng, Libing Jiang, Bo Tang, Xiaoan Tang
Author Affiliations +
Proceedings Volume 10615, Ninth International Conference on Graphic and Image Processing (ICGIP 2017); 106154M (2018) https://doi.org/10.1117/12.2302507
Event: Ninth International Conference on Graphic and Image Processing, 2017, Qingdao, China
Abstract
The efficient scene management of virtual environment is an important research content of computer real-time visualization, which has a decisive influence on the efficiency of drawing. However, Traditional scene management methods do not suitable for complex virtual battlefield environments, this paper combines the advantages of traditional scene graph technology and spatial data structure method, using the idea of management and rendering separation, a loose object-oriented scene graph structure is established to manage the entity model data in the scene, and the performance-based quad-tree structure is created for traversing and rendering. In addition, the collaborative update relationship between the above two structural trees is designed to achieve efficient scene management. Compared with the previous scene management method, this method is more efficient and meets the needs of real-time visualization.
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Changchong Sheng, Libing Jiang, Bo Tang, and Xiaoan Tang "A novel scene management technology for complex virtual battlefield environment", Proc. SPIE 10615, Ninth International Conference on Graphic and Image Processing (ICGIP 2017), 106154M (10 April 2018); https://doi.org/10.1117/12.2302507
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KEYWORDS
Data modeling

Virtual reality

Visualization

3D modeling

Systems modeling

Earth observing sensors

Instrument modeling

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