Paper
27 March 2019 VR bowling for muscular rehabilitation
Author Affiliations +
Proceedings Volume 11050, International Forum on Medical Imaging in Asia 2019; 1105002 (2019) https://doi.org/10.1117/12.2518579
Event: 2019 Joint International Workshop on Advanced Image Technology (IWAIT) and International Forum on Medical Imaging in Asia (IFMIA), 2019, Singapore, Singapore
Abstract
The goal of this VR system is to simulate a bowling game for adaption in muscular rehabilitation training. The virtual environment allows the user to pick up a bowling ball and hit the pins, followed by an update and display of the score they gained; and the players can alternate between each other to have a competition. Implemented on the Unity engine and SteamVR, the VR Toolkit is employed in modeling and script development. Technical innovations are made in generation of the grabbing and releasing controllers with adjustable colliders, and the respawn detector triggered when the ball hits the back of the bowling alley in the game. We present the specific tasks of muscular rehabilitation, conceptualization of VR techniques and the detailed implementation of the system.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yiliang Sui, Feng Lin, and Hock Soon Seah "VR bowling for muscular rehabilitation", Proc. SPIE 11050, International Forum on Medical Imaging in Asia 2019, 1105002 (27 March 2019); https://doi.org/10.1117/12.2518579
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KEYWORDS
Sensors

Virtual reality

Physics

Teleportation

Cameras

Human-machine interfaces

Software development

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