Paper
19 February 2020 Clearing key barriers to mass adoption of augmented reality with computer-generated holography
Author Affiliations +
Abstract
Augmented and Mixed Reality promises another leap forward in productivity and lifestyle, offering benefits with a magnitude and impact matching that of the introduction of smartphones. However, to enable this, many significant technical challenges must be overcome. Here we review the state of the art, identifying key challenges established in the literature to consumer-wearable devices. In particular, we discuss: vergence-accommodation conflict (the detrimental effect of overlays that are optically inconsistent with the real-world objects they augment), the need to present overlays visible against the vast dynamic range that the human eye can process, and constraints surrounding the scalability and cost of manufacture of optics. We demonstrate that digital holography as a display mechanism not only provides an effective solution to the aforementioned challenges, but also that various hardware requirements become far less stringent. By operating in the Fourier Domain, holographic displays are freed of design compromises driven by the constraints of a pixelated screen. However, the computational cost of CGH has previously been considered prohibitive. We demonstrate that for real-world applications the latest advancements made by VividQ deliver sufficient focal accuracy at a computational cost within reach of personal mobile devices. We prove that it is now possible to clear the barriers preventing mass adoption of Augmented and Mixed Reality products with Computer-Generated Holography.
© (2020) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
T. Widjanarko, M. El Guendy, A. O. Spiess, D. M. Sullivan, T. J. Durrant, O. A. Tastemur, A. J. Newman, D. F. Milne, and A. Kaczorowski "Clearing key barriers to mass adoption of augmented reality with computer-generated holography", Proc. SPIE 11310, Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), 113100B (19 February 2020); https://doi.org/10.1117/12.2544979
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Mixed reality

Holography

Computer generated holography

Augmented reality

Display technology

Spatial light modulators

Projection systems

Back to Top