Paper
7 April 1995 Hybrid texture generator
Author Affiliations +
Proceedings Volume 2410, Visual Data Exploration and Analysis II; (1995) https://doi.org/10.1117/12.205972
Event: IS&T/SPIE's Symposium on Electronic Imaging: Science and Technology, 1995, San Jose, CA, United States
Abstract
A method is given for synthesizing a texture by using the interface of a conventional drawing tool. The majority of conventional texture generation methods are based on the procedural approach, and can generate a variety of textures that are adequate for generating a realistic image. But it is hard for a user to imagine what kind of texture will be generated simply by looking at its parameters. Furthermore, it is difficult to design a new texture freely without a knowledge of all the procedures for texture generation. Our method offers a solution to these problems, and has the following four merits: First, a variety of textures can be obtained by combining a set of feature lines and attribute functions. Second, data definitions are flexible. Third, the user can preview a texture together with its feature lines. Fourth, people can design their own textures interactively and freely by using the interface of a conventional drawing tool. For users who want to build this texture generation method into their own programs, we also give the language specifications for generating a texture. This method can interactively provide a variety of textures, and can also be used for typographic design.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kazunori Miyata and Masayuki Nakajima "Hybrid texture generator", Proc. SPIE 2410, Visual Data Exploration and Analysis II, (7 April 1995); https://doi.org/10.1117/12.205972
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
Back to Top