Paper
30 May 2003 Studying extinct animals using three-dimensional visualization, scanning, animation, and prototyping
Author Affiliations +
Proceedings Volume 5006, Stereoscopic Displays and Virtual Reality Systems X; (2003) https://doi.org/10.1117/12.474054
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
Technology provides an important means for studying the biology of extinct animals. Skeletons of these species must be constructed virtually by scanning in data for individual bones and building virtual models for each. These then are used to produce prototypes of each of the bones at varying scales, allowing the construction of a starter skeleton configuration and the analysis of movement along each joint. The individual virtual bones are then assembled into a starter virtual skeleton using digitized landmark points on the starter physical skeleton to help place them in three-dimensional space. This virtual skeleton is then modified and improved by analyzing the movement at each joint, using the prototype bones. Once this is done, the movement is constrained further by doing animations of the whole skeleton and noting areas of impossible overlap between bones and unreasonable movement. The problems are corrected and new animations attempted until the movement is perfected. This provides a means for understanding locomotion and mastication in these extinct animals.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ralph E. Chapman, Arthur Andersen, and Brian Wilcox "Studying extinct animals using three-dimensional visualization, scanning, animation, and prototyping", Proc. SPIE 5006, Stereoscopic Displays and Virtual Reality Systems X, (30 May 2003); https://doi.org/10.1117/12.474054
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Cited by 2 scholarly publications.
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KEYWORDS
Bone

Prototyping

Computed tomography

Scanners

3D scanning

Data modeling

Visualization

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