Paper
10 November 2007 A new large-scale terrain real-time simplification algorithm based on Delaunay triangulation
Xianfeng Li, Huixin Wu, Huifeng Xue
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Proceedings Volume 6795, Second International Conference on Space Information Technology; 67953W (2007) https://doi.org/10.1117/12.775013
Event: Second International Conference on Spatial Information Technology, 2007, Wuhan, China
Abstract
During the flyover of large-scale terrain, in order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality, a new bottom-up modeling strategy is put forward, which constructs simplified terrain triangle mesh globally and updates mesh nodes dynamically. Hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors are employed to select appropriate terrain nodes rapidly. Then the Delaunay terrain mesh is updated by adding nodes, deleting nodes and modifying locally. At the same time self-adaptive control for screen-space error tolerance is achieved during the terrain flyover. Results of simulation experiments demonstrate that the algorithm eliminates popping effect effectively, and has a higher frame rate compared with other algorithms. So it is particularly suitable for close-distance flyover simulation of large-scale terrain.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Xianfeng Li, Huixin Wu, and Huifeng Xue "A new large-scale terrain real-time simplification algorithm based on Delaunay triangulation", Proc. SPIE 6795, Second International Conference on Space Information Technology, 67953W (10 November 2007); https://doi.org/10.1117/12.775013
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Cited by 4 scholarly publications.
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