Paper
25 January 2011 GPGPU real-time texture analysis framework
M. A. Akhloufi, F. Gariepy, G. Champagne
Author Affiliations +
Proceedings Volume 7872, Parallel Processing for Imaging Applications; 787208 (2011) https://doi.org/10.1117/12.871082
Event: IS&T/SPIE Electronic Imaging, 2011, San Francisco Airport, California, United States
Abstract
This work presents a framework for fast texture analysis in computer vision. The speedup is obtained using General- Purpose Processing on Graphics Processing Units (GPGPU technology). For this purpose, we have selected the following texture analysis techniques: LBP (Local Binary Patterns), LTP (Local Ternary Patterns), Laws texture kernels and Gabor filters. GPU optimizations are compared to CPU optimizations using MMX-SSE technologies and Multicore parallel programming. The experimental results show an important increase in the performance of the proposed algorithms when GPGPU is used particularly for large image sizes.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
M. A. Akhloufi, F. Gariepy, and G. Champagne "GPGPU real-time texture analysis framework", Proc. SPIE 7872, Parallel Processing for Imaging Applications, 787208 (25 January 2011); https://doi.org/10.1117/12.871082
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Image processing

Binary data

Computer programming

Image filtering

Graphics processing units

Machine vision

Analytical research

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