Immersive, stereoscopic displays may be instrumental to better interpreting 3-dimensional (3D) data. Further- more, the advent of commodity-level virtual reality (VR) hardware has made this technology accessible for meaningful applications, such as medical education. Accordingly, in the current work we present a commodity- level, immersive simulation for interacting with human ear anatomy. In the simulation, users may interact simultaneously with high resolution computed tomography (CT) scans and their corresponding, 3D anatomical structures. The simulation includes: (1) a commodity level, immersive virtual environment presented by the Oculus CV1, (2) segmented 3D models of head and ear structures generated from a CT dataset, (3) the ability to freely manipulate 2D and 3D data synchronously, and (4) a user-interface which allows for free exploration and manipulation of data using the Oculus touch controllers. The system was demonstrated to 10 otolaryngolo- gists for evaluation. Physicians were asked to supply feedback via both questionnaire and discussion in order to determine the efficacy of the current system as well as the most pertinent applications for future research.
Access to the requested content is limited to institutions that have purchased or subscribe to SPIE eBooks.
You are receiving this notice because your organization may not have SPIE eBooks access.*
*Shibboleth/Open Athens users─please
sign in
to access your institution's subscriptions.
To obtain this item, you may purchase the complete book in print or electronic format on
SPIE.org.
INSTITUTIONAL Select your institution to access the SPIE Digital Library.
PERSONAL Sign in with your SPIE account to access your personal subscriptions or to use specific features such as save to my library, sign up for alerts, save searches, etc.