Acquiring large amounts of data for training and testing Deep Learning (DL) models is time consuming and costly. The development of a process to generate synthetic objects and scenes using 3D graphics software is presented. By programming the path and environment in a 3D graphical engine, complex objects and scenes can be generated for the purpose of training and testing a Deep Neural Network (DNN) model in specific vision tasks. An automatic process has been developed to label and segment objects in synthetic images and generate their corresponding ground truth files. Performances of DNNs trained with synthetic data have been shown to outperform DNNs trained with real data.
Infrared (IR) images are essential to improve the visibility of dark or camouflaged objects. Object recognition and segmentation based on a neural network using IR images provide more accuracy and insight than color visible images. But the bottleneck is the amount of relevant IR images for training. It is difficult to collect real-world IR images for special purposes, including space exploration, military and fire-fighting applications. To solve this problem, we created color visible and IR images using a Unity-based 3D game editor. These synthetically generated color visible and IR images were used to train cycle consistent adversarial networks (CycleGAN) to convert visible images to IR images. CycleGAN has the advantage that it does not require precisely matching visible and IR pairs for transformation training. In this study, we discovered that additional synthetic data can help improve CycleGAN performance. Neural network training using real data (N = 20) performed more accurate transformations than training using real (N = 10) and synthetic (N = 10) data combinations. The result indicates that the synthetic data cannot exceed the quality of the real data. Neural network training using real (N = 10) and synthetic (N = 100) data combinations showed almost the same performance as training using real data (N = 20). At least 10 times more synthetic data than real data is required to achieve the same performance. In summary, CycleGAN is used with synthetic data to improve the IR image conversion performance of visible images.
KEYWORDS: Speech recognition, Data modeling, Neural networks, Data centers, Data communications, Detection and tracking algorithms, Modulation, Speaker recognition, Visual process modeling, Machine vision
Transcribing voice communications in NASA’s launch control center is important for information utilization. However, automatic speech recognition in this environment is particularly challenging due to the lack of training data, unfamiliar words in acronyms, multiple different speakers and accents, and conversational characteristics of speaking. We used bidirectional deep recurrent neural networks to train and test speech recognition performance. We showed that data augmentation and custom language models can improve speech recognition accuracy. Transcribing communications from the launch control center will help the machine analyze information and accelerate knowledge generation.
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