KEYWORDS: Data modeling, Motion models, Virtual reality, Filtering (signal processing), Data acquisition, Data processing, 3D modeling, Solid modeling, Optical tracking
In our paper, a game framework based on motion capture device is designed that can meet virtual and real interaction for people and its surrounding. Firstly, we design a method to reduce the noise from the device of motion capture using Kalman filter method. From our experiments, we find our method can calculate the location of marker and improve data accuracy. In order to use in game, a collision detecting method is used based on the shape of object, which can prevent object penetration well during game entertainment. In the end, the game framework and system are implemented and designed with our capture device. The experiment results show that our method obtain a good interaction in different scenes with human and virtual objects or real objects.
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