Paper
8 February 2012 LVC interaction within a mixed-reality training system
Brice Pollock, Eliot Winer, Stephen Gilbert, Julio de la Cruz
Author Affiliations +
Proceedings Volume 8289, The Engineering Reality of Virtual Reality 2012; 82890K (2012) https://doi.org/10.1117/12.912193
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
The United States military is increasingly pursuing advanced live, virtual, and constructive (LVC) training systems for reduced cost, greater training flexibility, and decreased training times. Combining the advantages of realistic training environments and virtual worlds, mixed reality LVC training systems can enable live and virtual trainee interaction as if co-located. However, LVC interaction in these systems often requires constructing immersive environments, developing hardware for live-virtual interaction, tracking in occluded environments, and an architecture that supports real-time transfer of entity information across many systems. This paper discusses a system that overcomes these challenges to empower LVC interaction in a reconfigurable, mixed reality environment. This system was developed and tested in an immersive, reconfigurable, and mixed reality LVC training system for the dismounted warfighter at ISU, known as the Veldt, to overcome LVC interaction challenges and as a test bed for cuttingedge technology to meet future U.S. Army battlefield requirements. Trainees interact physically in the Veldt and virtually through commercial and developed game engines. Evaluation involving military trained personnel found this system to be effective, immersive, and useful for developing the critical decision-making skills necessary for the battlefield. Procedural terrain modeling, model-matching database techniques, and a central communication server process all live and virtual entity data from system components to create a cohesive virtual world across all distributed simulators and game engines in real-time. This system achieves rare LVC interaction within multiple physical and virtual immersive environments for training in real-time across many distributed systems.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Brice Pollock, Eliot Winer, Stephen Gilbert, and Julio de la Cruz "LVC interaction within a mixed-reality training system", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890K (8 February 2012); https://doi.org/10.1117/12.912193
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
Data modeling

Databases

Virtual reality

Visualization

Telecommunications

Weapons

Computer simulations

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